Mark Zuckerberg presents several models of headwear


Mark Zuckerberg, CEO of Meta, has shown how far the social media company has progressed toward its goal — to spend at least $10 billion this year on research and development in virtual reality and augmented reality technologies, including face glasses or computerized headwear. By revealing several prototypes of the incomplete head glasses that the company has built in its laboratories.

Mark Zuckerberg has staked the future of the social networking company he founded in favor of virtual reality, which immerses users in a computer-generated world, and augmented reality, which integrates computer-generated objects into the real world.

Last year, the company changed its name to Meta to highlight its new focus on Metaverse. Mark Zuckerberg imagines that people may be spending more time through advanced computer glasses within Metaverse.

Zuckerberg said: META develops next-generation virtual reality screens. These screens are designed to provide enough realistic experience for users to feel like they are in the same room with other virtual people.

Current screens have low resolution, distortion in the display of objects, and cannot be worn for long periods of time.

“It won’t be long before we can honestly create scenes,” Zuckerberg said. Instead of looking at them across the screen, you feel like you’re there. The problem today is that the clarity of the screens we’ve now compared to what your eye sees in the physical world is far from scale.

Meta has demonstrated over the past few years its progress in developing virtual and augmented reality glasses for partners and the press.

In doing so, she wanted to encourage investors to consider the project worthwhile. In addition to assisting in the recruitment of developers and CEOs with experience in the field of virtual and augmented reality.

Mark Zuckerberg wants to change the rules of the game

Meta regularly shows incomplete prototypes for use in research, which is unusual in consumer electronics.

“These prototypes, these are custom models that we create in our lab,” Zuckerberg said. As a result, they are not ready-to-ship products.

Here are the prototypes presented by Mark Zuckerberg:

Butterscotch: Designed to test high-resolution screens with pixels small enough that the human eye cannot distinguish between them. It has  a new lens developed by the new META that limits the field of view of the headset, making it possible to deliver great text and display increased realism. However, Meta says the prototype was not even close to charging due to its heft and bulkiness, plus the prototype still had exposed circuit boards.

Half Dome 3: Meta has been developing  Half Dome glasses since at least 2017 in order to test a type of screen that can change how far the focus point of a lens is. Meta says the resolution and image quality can be improved enough by using Half Dome technology to  create giant computer screens inside the headset. The latest version, 3, replaces the mechanical parts with liquid crystal lenses.

Holocake 2: Meta says this is the  thinnest and lightest VR headset she’s made and that it’s capable of running any VR program if connected to a computer. However, they require specialized lasers that are expensive for consumer use and require additional safety precautions. “The lenses in most VR headsets are very thick and need to be positioned a few inches from the screen so you can focus properly and direct the light directly into your eyes,” Zuckerberg said. But Meta uses within Holocake 2 a flat 3D lens to reduce volume as well as a laser.

Starburst: A research model that focuses on high dynamic range screens that are brighter and display a wider range of colors. Meta says HDR is the only technology closely related to realism and depth.

Mirror Lake: A conceptual design of a ski goggle style headgear. Mirror Lake is designed to combine all of the different Mita Headwear technologies it develops into a single, next-generation display.

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